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Graham Hudson

Asset Supervisor & 3D Generalist

Phone:

07747897040

Email:

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A Bit About Me

I believe a strong Asset Supervisor is at the heart of an asset department, leading and inspiring a team to create high-quality characters, props and environments that bring creative visions to life. 

 

I can bridge the gap between artistic ambition and technical pipeline requirements, keeping the project moving, deadlines on track and quality consistently high. I understand the importance of empowering artists, giving them room to grow. 

 

Also, I strive to create an environment where the team can do their best work. I took part in the mentor training program at DNEG and enjoyed supporting artists of all levels to achieve and progress. 

 

I pride myself on being an approachable person and believe in the importance of open communication. This supports a positive working environment. 

 

I am a creative person who is passionate about visual arts and believes in the importance of effective storytelling. I am lucky to be in an industry where I have the opportunity to create beautiful assets, and this is a part of my job that I really enjoy.

I use the following software on a daily basis:

• Maya

• Blender

• Houdini

• Marvelous Designer

• Wrap 3D

• Mari

• Substance Painter

• ZBrush

• Nuke

• Photoshop

Recent Work Experience

August 2025 - August 2026
Host VFX

May 2024 - July 2025
Magic Faraway Tree Production

April 2023 - April 2024
Clear Angle Studios

Tasks included –

• Contributing to hero character assets (Sonic, Shadow,

Knuckles and Metal Sonic). This included modelling,

texturing and look dev.

• Creating cloth garments for hero characters.

• Creating models, textures and look dev for numerous

hero, previz and postviz props (organic and hard

surface).

• Working with rigging to ensure all assets are animation

ready.

• Working with the Director and VFX Supe to design

character concepts.

• Shot layout and postviz rendering.

• Concepting for new project pitch.

Tasks included –

• Managing a team of artists, ensuring assets are delivered

to a tight deadline.

• Creating models, textures and look dev for digi doubles,

vehicles, props and environments.

• Reviewing assets, giving artistic notes and helping guide

the look of the show.

• Working closely with the Director and VFX Supe to help

translate their vision into render ready assets.

• Working closely with production to schedule assets.

Tasks included –

• Creating models and textures for photo-real digi doubles

for numerous VFX and games projects.

• Managing a team of artists, which included supervising

leads and mentoring junior artists.

• Reviewing dailies, and giving artistic notes.

• Working closely with the CAS data team to ensure

smooth delivery of scan data.

• Bidding for new projects.

• Working closely with production to schedule shows.

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