GRAHAM HUDSON


A Bit About Me
I believe a strong Asset Supervisor is at the heart of an asset department, leading and inspiring a team to create high-quality characters, props and environments that bring creative visions to life.
I can bridge the gap between artistic ambition and technical pipeline requirements, keeping the project moving, deadlines on track and quality consistently high. I understand the importance of empowering artists, giving them room to grow.
Also, I strive to create an environment where the team can do their best work. I took part in the mentor training program at DNEG and enjoyed supporting artists of all levels to achieve and progress.
I pride myself on being an approachable person and believe in the importance of open communication. This supports a positive working environment.
I am a creative person who is passionate about visual arts and believes in the importance of effective storytelling. I am lucky to be in an industry where I have the opportunity to create beautiful assets, and this is a part of my job that I really enjoy.
I use the following software on a daily basis:
• Maya
• Blender
• Houdini
• Marvelous Designer
• Wrap 3D
• Mari
• Substance Painter
• ZBrush
• Nuke
• Photoshop
Recent Work Experience
August 2025 - August 2026
Host VFX
May 2024 - July 2025
Magic Faraway Tree Production
April 2023 - April 2024
Clear Angle Studios
Tasks included –
• Contributing to hero character assets (Sonic, Shadow,
Knuckles and Metal Sonic). This included modelling,
texturing and look dev.
• Creating cloth garments for hero characters.
• Creating models, textures and look dev for numerous
hero, previz and postviz props (organic and hard
surface).
• Working with rigging to ensure all assets are animation
ready.
• Working with the Director and VFX Supe to design
character concepts.
• Shot layout and postviz rendering.
• Concepting for new project pitch.
Tasks included –
• Managing a team of artists, ensuring assets are delivered
to a tight deadline.
• Creating models, textures and look dev for digi doubles,
vehicles, props and environments.
• Reviewing assets, giving artistic notes and helping guide
the look of the show.
• Working closely with the Director and VFX Supe to help
translate their vision into render ready assets.
• Working closely with production to schedule assets.
Tasks included –
• Creating models and textures for photo-real digi doubles
for numerous VFX and games projects.
• Managing a team of artists, which included supervising
leads and mentoring junior artists.
• Reviewing dailies, and giving artistic notes.
• Working closely with the CAS data team to ensure
smooth delivery of scan data.
• Bidding for new projects.
• Working closely with production to schedule shows.
